Penrose Studios crafts ground-breaking immersive stories, and needs your help building a platform for this new artistic medium. Penrose is looking for riggers/character technical directors to artfully mold 3D models into movable and appealing characters in the new mediums of Virtual and Augmented Reality.
Design, create, test and maintain character rigs/setups.
Work with the modelers to create a model that meets technical needs.
Collaborate with animators to design motion controls.
Develop and maintain character motion and deformation systems.
Capable of writing pipeline tools to streamline the setup process.
Develop new techniques and processes to solve character production challenges.
Consistently meet production goals as assigned by Production Management.
Minimum of 4 years of rigging experience in Film, Television, or Video Game production
A thorough understanding of anatomy, bio-mechanics, skinning and topology to produce appealing deformations
Proficient with Maya and/or equivalent 3D program.
Scripting skills in Maya API, MEL scripting, Python and/or equivalents
Experience with setting up production pipelines while being able to follow guidelines
Real time engine experience preferred (such as Unity, Unreal Engine 4)
Additional experience with Animation, 3D modeling, and/or Texturing is a plus
Experience with mo-cap animation pipelines is a plus
Avid interest in the possibilities of Virtual Reality
Self-motivated, excellent communicator, and a great team-player attitude
Solid and consistent time-management skills.
Penrose is based in San Francisco.