Penrose Studios crafts ground-breaking immersive stories, and needs your help building a platform for this new artistic medium. We need a Surfacer to create the look of our virtual reality stories that immerse viewers in our worlds.
Develop and implement appearance of the texture, color, and material properties of objects.
Develop shaders using a wide range of techniques and resources, including 2D / 3D texture painting, procedural signals, reuse and modification of existing shading functions, and the creation of original algorithmic work.
Able to paint textures in programs like Adobe Photoshop or Substance Painter.
Work which may be expressed as drawings, paintings, photographs and motion picture references and/or actual reference objects or location.
Works closely with production designers and directors to iterate on the desired look.
- Maintains asset stability for downstream departments.
Experience using 3D animation software.
Must be able to apply UV's in modelling software packages such as Maya.
Graphics programming, including: Maya, Houdini, Unreal, Unity.
Experience writing shaders with any major shading language (osl, rsl, glsl, C++).
Bachelor's Degree in Computer Science, Animation or Fine Arts preferred, though not required.
Work should exhibit a strong emphasis on surface history, demonstrating knowledge of how materials interact, change, and respond to illumination -- color, composition, and render quality will also be evaluated.
Reel should include both turntables and animated shots; material and layer breakdowns a plus. Personal artwork may be included, if relevant.
Penrose is based in San Francisco.